Lief Tannen

Crippled Craftsman

Description:

Male Human Bard 3
True Neutral
Representing Jamie

Strength 11 (+0)
Dexterity 13 (+1)
Constitution 13 (+1)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 17 (+3)

Total Hit Points: 19/19
lv 1: 10 (base)
lv 2: 3
lv 3: 6

Speed: 30 feet

Armor Class: 13 = 10 +1 [dexterity] + 2[leather armor]

Touch AC: 11
Flat-footed: 10
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +1 = 0 [base] +1 [constitution]
Reflex save: +4 = 3 [base] +1 [dexterity]
Will save: +4 = 3 [base] +1 [wisdom]
Attack (handheld): +2 = 2 [base]
Attack (unarmed): +2 = 2 [base]
Attack (missile): +3 = 2 [base] +1 [dexterity]
Grapple check: +1 = 1 [base]

Light load: 38 lb. or less
Medium load: 39-76 lb.
Heavy load: 77-115 lb.
Lift over head: 115 lb.
Lift off ground: 230 lb.
Push or drag: 575 lb.

Languages: Common Dwarven

Feats:

(Human Bonus) Bravado:
(Isolian) Endurance
(Flaw) Black Powder Proficiency
(Level 1) Skill Focus (Craft: Black Powder)
(Level 3) Demolition

Flaws:
Amputee

Currency: 332 GP, 5 SP, 5 CP
Worn Carried Uses
Shady Hat Sack x5
Cloak
Dagger
Street clothes Set of colored chalks
Leather armor Trail rations 1/1
Amulet of Rewinding Black powder 12 lbs
Longsword Cooking oil in flask
Lightning brooch Matches x50
Bracelet of Tylea Magnesium (flash) 3 lb
Saltpeter (smoke) 2 lb
Catstink (stink) 3 lb
Holy water x5
Shriek Bearings Sack Bomb x1
Skin Thinner Sack Bomb x1
Glass bottle x1
Wick x41
Dress clothes
Thermos
Bell x2
Powder Keg: Holy water, Scrap Metal, Saltpeter (Smoke) x1
Simple lock
Ink x1
Pen x1
Paper x5
Quickened Watermelon Goop x1
Enlarged Lemon Goop x1
Silverware
Map of Odessa in case
Spices set (nutmeg, cinnamon, etc.)
Potion x3
Garnet gem
Cold iron ingot
Earthsilk cloth
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Appraise Int 3-5= +3 +2(on Metalwork, Black Powder)
Balance Dex* 1= +1
Bluff Cha 9= +3 +6
Climb Str* 0= +0
Concentration Con 7= +1 +6
Craft (Metalwork) Int 10= +3 +5 +2 (Metalwork)(Isolian)
Craft (Alchemy) Int 5= +3 +2
Craft (Woodwork) Int 3= +3
Craft (Black Powder) Int 10= +3 +4 +3(Skill Focus)
Craft (Misc.) Int 3= +3
Diplomacy Cha 12= +3 +5 +2(bluff) +2(sense motive)
Disguise Cha 3= +3
Escape Artist Dex* 1= +1
Forgery Int 3= +3
Gather Information Cha 9= +3 +6
Heal Wis 1= +1
Hide Dex* 7= +1 +6
Intimidate Cha 5= +3 +2 (bluff)
Jump Str* 0= +0
Listen Wis 5= +1 +4
Move Silently Dex* 7= +1 +6
Perform Cha 3= +3
Ride Dex 1= +1
Search Int 3= +3
Sense Motive Wis 7= +1 +6
Sleight of Hand Dex* 5= +1 +2 +2(bluff)
Spot Wis 3= +1 +2 (Isolian)
Survival Wis 1= +1
Swim Str** 0= +0
Tumble Dex* 1= +1
Use Magic Device Cha 5= +3 +2
Use Rope Dex 1= +1
  • = check penalty for wearing armor
    Bluff >=5 ranks gives +2 on disguise checks to act in character.
    Craft_1 >=5 ranks gives +2 on related appraise checks.

Zero-level Bard spells: 3 per day ///
Dancing Lights
Detect Magic
Mending
Summon Instrument
Lullaby
Message

First-level Bard spells: 2 (1+1) per day //
Alarm
Hypnotism
Erase

Bard Special Abilities (Once a day per bard level: ///

Bardic Music

Bardic Knowledge

Countersong

Fascinate

Inspire courage +1

Inspire competence

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Bard:
Bardic Knowledge

Bardic Music

Can know only limited numbers of spells

High charisma gains bonus spells daily

Flaw: Amputee
Standard penalties for any limb loss, naturally, through combat, or through magic is a -2 penalty to strength and dexterity. (Thats any limb, any time, ALWAYS.)

Arm: Amputee can not use Bows, but may still use crossbows and fire arms at standard one handed penalty (If any). They receive a -8 penalty when using two handed weapons, and are considered non-proficient with these weapons (Even if normally they would be considered proficient. Amputation penalty and Non-proficiency penalties stack.). The amputee takes a -2 penalty to all Climb, Swim, Craft, Escape Artist, Heal, Open Lock, Preform, slight of hand checks, and automatically fails all checks that require two hands such as use rope.

Bio:

Name: Lief Tannen
Age: 19
Gender: Male
Race: Human
Nationality: Isolian
Height: 5’10
Weight: 150
Hair Color: Brown
Eye Color: Green
Skin Color: Medium/tan
Religion: (Somebody True Neutral/Neutral Good…Haven’t quite fleshed this out yet because there isn’t a full list of deities. Not knocking you DJ, just keeping this open for now)
Sexuality: Heterosexual
Profession: Peddler
Personality: Generally quite cheerful and laid-back, but behind his smile lies an iron fist.
Family: Actual family unknown.
Favored weapon: Carving tool, rapier/longsword
Favored fighting style: In order to perform his spells, Lief needs to use transmutation circles and runes. He often carves/draws them himself, whether it is on his equipment, paper, stone, or even his own skin.
Background: When Lief was and infant, he was left in an Isolian quarry wrapped in a blanket, with no note or indication of who cast him away. He was born without his right arm (completely, from the shoulder), which he has always suspected was part of why he was abandoned. A band of traveling craftsmen of many different races and kinds of Isolian citizens picked him up and raised him as one of their own. Lief trained in runesmithing, metalworking, alchemy, and black powder craft, and discovered that he had an innate talent for creating objects and art despite the obstacles his missing arm presented. Now 19 years old, he has left on his pilgrimage to learn more about different techniques that he can bring home to his community, in addition to any interesting magical devices that they can research. Odessa is his next destination for its medical advancements, something that his adopted community is lacking.

Lief Tannen

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